The final part of the loop involves adding a Pose Morph Tag to the geometry and then using the two Alembic objects as Absolute references in the Pose Morph. Now, duplicate the Alembic and offset the cache timing. Choose Merge Objects from the Object Manager File menu and import the Alembic you just created. It would be nice to use a native external cache, but currently there is no external caching which is why I chose Alembic. Once the caching is complete you can disable the cloth and turbulence. That’s the sim done, next export the object as an animated Alembic. To hold the type in place, use the Mix Animation, Pin feature in the Cloth Tag, by using low values, the contraints are quite loose allowing the cloth to move with the turbulence, but also remain more or less in position. Global gravity is disabled and the Turbulence Force is added. We start by creating some type and adjusting the topology so we have a nice even mesh.
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